Ubisoft has officially launched Chroma, an open-source colorblind simulation tool designed to help game developers create more accessible experiences. Available for free on GitHub, Chroma has been in development since 2021 and is capable of simulating live gameplay at up to 60 frames per second.
The tool supports simulation of the three main types of colorblindness—Protanopia, Deuteranopia, and Tritanopia—and allows developers to apply real-time filters to their games. Built using the Color Oracle algorithm, Chroma is compatible with both single and dual screens, supports hotkeys, and offers customizable overlays.
Ubisoft developed Chroma within its Quality Control division to provide immediate feedback during game development. With an estimated 300 million people worldwide affected by colorblindness, Chroma aims to make gaming more inclusive and accessible.
The release of Chroma follows closely behind Roblox’s announcement of Cube 3D, another open-source tool that uses AI to generate 3D assets from text prompts.