Deadfellaz has released new details about the development of Death Touch, its upcoming mobile-first trading card game (TCG), currently in alpha testing. Designed for fast-paced, strategic gameplay, Death Touch represents the brand’s expansion beyond NFTs and into competitive digital gaming.
Game Overview
Death Touch is built for mobile from the ground up, using a vertical format ideal for one-on-one battles. Each match is designed to last under five minutes, with players commanding 16-card decks across a four-lane battlefield. Unlike traditional TCGs, which often rely on complex card text and multiple stats, Death Touch simplifies gameplay by assigning a single stat to each fighter card—representing both attack power and health—and defining abilities through one-word traits.
The result is a fast, intuitive experience that prioritizes quick decision-making and layered tactical play.
Alpha Features and Gameplay Mechanics
The current alpha build, live on Steam, already includes a core PvP mode with fully functional mechanics. Players can experiment with:
- Simultaneous Turns – No waiting between actions; both players play at the same time.
- Dynamic Card States – Cards visually shift based on whether they’re in hand, in play, or actively engaged.
- Three Playable Factions – Each faction brings unique fighters and synergies.
- Over 70 Fighter Designs – With unique animations and sound effects in progress.
- More than 80 Traits – Defining gameplay behavior and card interactions.
Additional features under testing include trap triggers, evolving decks (where used cards can re-enter the deck), and a full-hand draw system at the start of each turn.
What’s Coming Next
With the core combat loop in place, development is shifting toward polish and content expansion. Key areas of focus over the next few months include:
- Visual Overhaul – Replacing placeholder animations and upgrading the UI.
- Voiceover Integration – Adding personality and immersion through unique character voices.
- PvE Mode – A single-player component currently in development, expected to launch alongside the open beta.
- Additional Animations and FX – Enhancing clarity and engagement during gameplay.
The team is targeting an open beta release in approximately six months, which will mark the game’s next major public milestone.
Post-Launch Plans
Once live, Death Touch will follow a seasonal content model, with updates every 60 days. These updates will include:
- New cards and traits
- Additional factions and gameplay modes
- Monetization features like card packs and season passes
Deadfellaz aims to strike a balance between accessibility and competitive depth, while also building a long-term player community around regular content updates.
Conclusion
Death Touch is more than just an extension of the Deadfellaz brand—it’s a bold attempt to reimagine card-based gameplay for mobile platforms. With its unique format, simultaneous-turn combat, and clean mechanics, the game is carving out a fresh space in the TCG landscape. More updates are expected as the team moves closer to beta and beyond.